top of page
FE Games
Badgerj.jpg

ForestryEngland 
trails

One of our main interests is in getting young people outdoors because this can benefit their physical and mental wellbeing. After years of research we discovered how to design location based mobile games (LBmGs) to entice children into natural environments and created a series of design guidelines.

Gambian
Communities

A project in collaboration with Gambian Projects Overseas (GPO) http://isdaddyrasta.wixsite.com/gambian-projects-os and Gambian Education and Medical Services (GEMS) https://gemsgambia.webs.com/ to work with teachers and children at the Sinchu Balia school. The aim was to understand their needs, and those of the wider community, for design implementations.

gambia2.jpg
Gambia
MindCandy

mind candy
research

World of Warriors

Investigating children’s requirements, for mobile game‘World of Warriors’, working with a team from the Brighton office of Mind Candy. The game included a historical perspective on battles.The company are also known for Moshi Monsters, a popular online game.

festival exhibitions

Exhibition design, by collaboration with students from the University of Brighton, using up-cycled plastic materials. Different installations were created for the 2019 Elderflower Fields and Clevergreen Festivals, to raise awareness of single use plastics and the damage they can cause to our oceans.

nightjelly_edited_edited.png
Festival
Screenshot 2020-05-18 at 19.24.09.png
museum
booth_bones1.jpg

Museum story

Booth Museum

In a collaboration with artist, Clare Plumley, an interactive story was created to play out inside the Booth Museum, using barcodes and mobile phones for the Brighton Digital Festival.  The story was based on finding a natural exhibit, the Melancholic Thistle and included animation, videos, quizzes and a hide and seek activity.

co-designing

Blood Sugar Monitor

A diabetic blood monitor for children, was designed by Bahar Khayamian Esfahani using CAS during research.

The use of friendly characters, along with reward systems, such as gaining superpowers, helped to overcome a child's fear of pricking their finger to take a blood sample.

Screenshot 2020-05-18 at 19.24.09.png
bahar.jpg
CAS

DIGITAL RESEACH TOOLS

We have used a range of techniques, including popular digital Apps, to work with children. For example, MORFO, an App usually used to animate photographed characters, was adapted for participatory design activities, with school children. Working with the University of Sussex widening participation team, chidren animated natural objects and their drawings. This created a useful dialogue with children, and content for their own woodland games.

Digital Tools

INTERACTION

DESIGN

As a specialist in interaction design, lecturing at the University of Brighton, Cate Grundy was awarded a grant to develop a website illustrating the main principles, a collaboration with InQbate.  This features a collection of inspiring examples to promote creativity around visual approaches to improving usability and our engagements with three dimensional objects.

Screenshot 2020-05-20 at 11.45.59.png
interaction
bottom of page