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our mission

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Our mission is to create emotional connection with important places, raising awareness of precious natural environments or sites of cultural and historical significance. This is based on years of research into public engagement and the impact of proximity and accessibility at the University of Brighton.

 

We provide exhibits, trails and interpretive boards that use a very simple web based type of augmented reality (AR), to reveal compelling media and games in the locations people visit. There is no need for internet, an App download or lots of data.

This makes content accessible, diversifies audiences, deepens understanding and increases immersion in your space to establish a lasting relationship and return visits. Typical themes include:

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Engagement

Using AR exhibits supports immersion in the real world.

VR can lead to detachment. 

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who
and
   why ?

Councils, landowners,educators, farmers, anyone who manages, tourist attractions, events, campaigns and recreational or educational facilities (the list is endless) will benefit from the interactive video and animation in our exhibits to:

 

  • Reach wider and more diverse audiences.

  • Deliver inclusive media in the places people visit.

  • Increase footfall and visitor engagement within natural and heritage spaces.

  • Diversify income through tourism and events.

  • Encourage younger people to engage with your site or cause.

  • Provide alternatives to expensive outdoor amenities at reasonable cost.

  • Deliver your videos on location to make them more relevant.

  • Support connection with and immersion in a place through enjoyable experiences.

  • Make interpretive boards more compelling, engaging younger people and including those with sight impairment.

  • Encourage behaviour change, raising awareness of the impact of our actions.

EXAMPLES

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LAND RECOVERY

  • enlighten audiences about the benefits of of your land management, from regenerative farming, woodland management  to sustainable fishing practices.

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HIDDEN CREATURES

  • reveal the extraordinary and hard to see creatures in a location, from tiny creatures that we don’t spot, to marine animals under the waves.

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OUTDOOR PLAY

encourage young people to play outdoors for their health and to learn about nature.

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ID & CONSERVATION

  • helping people identify species to increase their awareness of creatures and their personalities, for example revealing birds and their song through a soundtrack

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BEHAVIOUR CHANGE

  • highlighting the creatures at a natural site, especially if they are surprising or rare. This can be a positive influence on behaviour if the impact of our activities is highlighted.

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CHANGES OVER TIME

  • show the public how the land changes over time, or what comes out at different times, e.g. at night.

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