Friendly Fox Designs
Interactive Trails for Entertainment, Community and Conservation
Welcome to Friendly Fox Design, where we create interactive trails and exhibits that captivate people and enrich spaces. Specialising in Augmented Reality (AR) experiences, our trails and interactive signage can foster a lifelong love for nature or learning, but also attract new faces to your land. Designed to promote understanding and drive meaningful engagement with wild spaces, our trails offer a rewarding experience for everyone involved. Our adventures take screens outdoors, promoting exercise and care for the environment.
Who we work with:
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Increase amenities in public areas
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Foster community engagement and social capital
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Improve respect and maintenance of green spaces
Landowners
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Elevate visitor experiences
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Boost footfall and support the visitor economy.
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Co-design trails that lead people to features or activities at your location
Educators
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Implement game-based learning to boost natural science and IT curricula
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Enhance student engagement
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Offer game design workshops
With Friendly Fox Design, you're investing in future-proof solutions that entertain, educate and inspire.
Meet the Founder: Dr. Cate Grundy
Our trails were based on years of research and co-design with communities, landowners, councils and parents to ensure they are the ideal solution. They were originally based on a PhD carried out by our founder, Dr Cate Grundy focussed on ways to engage those children and families who were less likely to spend time in natural environments, for social or cultural reasons. Learn more about our mission to connect children with nature through interactive trails and educational programs as they present the future of the planet.
Co-Designing: No Assumptions, Just Insights
We can supply ready made trails that have already undergone thorough research, but are also able to create bespoke design applications through a dedicated co-design process. This can be important, especially when creating new experiences for children.
Anita Druin once said, "Children have their own likes, dislikes, curiosities, and needs that are not the same as adults, parents, or teachers." It's easy, and often costly, to presume we know what others want in a design. This collaborative approach not only brings valuable perspective but often leads to the inclusion of children's own creations in our trails.